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Followup to my adventures in hiring

Recently, I created a blog post on developer interview questions I ask as weed out questions.  I'm back on this topic because Jeff Atwood blogged on it recently and I figured I should follow up on my own experiences.

All in all, I phone screened 17 candidates for the software developer positions that were open.  Here are the results:

3 candidates answered most the questions and passed the fizzbuzz coding test in person.  One was senior, one was midlevel, and one was fresh out of college.

3 candidates did reasonably well on the questions, but failed the fizzbuzz test completely.

1 candidate answered most the questions, but when presented with fizzbuzz they created a solution, but didn't follow the instructions given (went from 0 to 100 instead of 1 to 100).

10 candidates failed the phone screen being unable to describe basic OO principles.

So basically we had a 76% outright failure rate.  I was still trying to decide if that's acceptable or if my interview process is too difficult but then looking at Steve Yegge's post, maybe it's not difficult enough.  I was quite happy to see though that on the question set that the questions I came up with were pretty similar to his.  I'm definitely going to borrow some of his other simple code questions though too so I don't have to rely on FizzBuzz all the time.

Print posted @ Thursday, January 24, 2008 10:14 AM


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# re: Followup to my adventures in hiring

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The only problems I see with Steve's OO questions are that they are a little too text-booky for me.

I know we have talked about this.  Basic OO is fine... but I saw a couple define this term and to be honest... I think I know the concepts being asked, but the term is fairly new to me (for instance "composition")... I wouldn't say that all self-taught programmers would know that term, but may be very adept at OO techniques.

1/24/2008 10:50 AM | jkimble

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